Final Reflection


To the ready...

This is my last devlog and final reflection before Band Camp Boyfriend releases. We started working on the game in 2015. We released the demo on Itch.io in 2018. We got our Steam page up in 2022. Now here we are in 2023, almost eight years later. We’ve been working towards this moment for eight years.

To be honest, it’s a little bit scary. My anxiety can’t help but whisper, “What if they hate it?” but thankfully logic growls back, “They won’t.” The most important thing is…I love it. I love it and I’m proud of it, and I’m here to reflect on everything and thank everyone for their hard work. Band Camp Boyfriend was once an idea in an instrument truck and today it is a reality thanks to you.

I may use “I” and speak from my perspective here, but I am only one half of the soul of this game. My sister’s heart, creativity, memories, and talents also make up Band Camp Boyfriend. She is just the shyer of the two of us and not as present on social media. So while I speak from my heart, know that it also comes from Alex’s.

Alex and I came up with the characters and stories together. We bounced ideas on band fields, long walks, and over coffee. There are so many warm moments of us barely able to detail our scene ideas in between peals of laughter. Together, we crafted it into better versions, constantly improving on it. As we worked, we covered for each other’s flaws. Alex is the perfectionist between the two of us and she is the more knowledgeable one when it comes to music, as she majored in it. She also was able to do the math and figure out the tough programming. Then she taught me—I am not the perfectionist, but I am the workhorse, the motivator. I am obsessed with checking things off my list and constantly working to whittle it down. And while her writing style is to carefully hone each paragraph, mine is to just devour. I sit down and I just write—though I like to say the characters write themselves. I’m just an invisible presence within the story, writing the scene as it plays out. If you know the characters deeply enough, you always know what they’re going to say next and your fingers fly across the keyboard just to keep up. But enough about me.

Band Camp Boyfriend is the kind of game that absolutely needs an original soundtrack and by God did Alex create an incredible one. The themes, the motifs, the fine details. She has put so much thought and hard work into the music of this game. I have no idea how she does it. It’s magical to me. It adds so much to the game and heightens the emotion by tenfold, and I can’t wait for you to hear each song—from “Let It Slide” to “Swan Song” to the full band performance of the alma mater and that final song in the credits. Every single song brims with Alex’s talent, passion, and hard work.

And honestly, I am blessed to have her as my sister and my best friend. Thank you, Alex, for sharing this journey with me.

One talent my sister and I do not share between us is digital art. We write, we program, she composes…but sprites, CGs, backgrounds, GUI? That’s not something we can do. So we commissioned artists we found on Lemmasoft Forum and I’m so grateful to have found them when we did.

Bunny, our background artist, created the entire world of Band Camp Boyfriend! She worked with us closely to make sure the details were right and was so sweet. It was so cool to be able to move around the world she created and help capture the shots that we wanted. Potouto (now Khoaisama) was also wonderful to work with. She is so full of talent and creates amazing, unique GUI for many different visual novels! Also, I love her enthusiasm. And our chibi artist, Mayunnaise, has created some of the most adorable chibis I’ve ever seen! Thank you all!

I want to say a special thanks to Flora, our sprite/CG artist who was so incredible to work with. She was patient, devoted, talented, and granted us art even better than we imagined…seriously, I would lose my mind over everything she sent us…but one of the best things we attained on this journey was certainly her friendship. Flora, you are a fantastic human being with a wonderful sense of humor! I’m glad you will finally, finally get to see your stunning art in action. Thank you for sticking with us as we kept spinning in circles. “Okay last round of CGs…actually, can you do one more round? Actually, just one more CG. I swear this time it’s the last one, I swear!” She also needs to be commended for her dedication to nailing all the detail on the instruments. That’s not easy to do. Flora, you rock. I hope you love the game.

Next, our stunning voice cast. They brought these characters to life in a way no one else could, better than we ever could have envisioned. Seriously. Their talent made me love these characters even more, which I didn’t realize was possible. I’m sorry for making you all wait for the game so long and I’m thankful you continued to reprise your roles throughout the years when we asked for more lines. Joe, Jonathan, Wish, Jared, Richard, Joseph, Mark, Emily, Melody, Daisy, Daniel, Lasli, Angelo, Riley, Sara, and Steve…thank you from the bottom of my heart for lending us your incredible talents. You are all spectacular voice actors and lovely people.

And I could never forget my fantastic friends who helped beta test the game! Becca, Karen, Kristin, Ross, Chris! Thank you all for lending your time and for being my friends through thick and thin. You each brought your own talents to testing and really helped me to clean up the game. Ross the genius also helped with programming and I am extremely grateful to him and his brilliant mind! Programming the Extras menu was no small feat and I don’t think we could have done it on our own and still met our deadline. Thank you so much for offering your time and working so hard.

We are sorry to cast, crew, and fans that creating the game took so long. This is a hobby and a passion rather than our full-time jobs, and you only have so much time for hobbies as an adult. Life can easily get in the way and we certainly faced our fair share of life changes and hurdles these past 8 years. We often beat ourselves up for not finishing the game in 2020 as we had initially hoped, but I believe this is what was meant to be. The game only got better. Some of the early story decisions make me cringe. Some of the writing I revisited was written by someone with less life experience and a bit tone-deaf on real issues so I was able to fix it. Most importantly, a final route (which was previously going to be DLC for later on) was added and wraps up the game wonderfully. Band Camp Boyfriend was meant to be released in 2023.

I want to thank both of my parents for their unending support through it all. Our dad helped us with the business side of things, getting the game copyrighted, and the joy of taxes. He wholeheartedly supports us in whatever we do, though he is a tad skeptical that a game called Band Camp Boyfriend will sell many copies…so we’re gonna surprise him, right guys? :)

As for my mom…I owe the fact that the game is finally on the cusp of being released to her. She has been our biggest supporter and fan. She has spent hours helping us program and running tests on the game. Until the very last minute, she scraped through the game to make sure there was no crashing. Before that, around two years ago, she sat me down and asked what she could do to help see this special game finally become a reality. It was a major turning point and we owe her so much. Her love of the game kept us going.

Love you both more than words can say. <3

Finally, I want to thank all of the people who have contributed to the wonderful memories and hilarious quotes that have found their way into Band Camp Boyfriend. The three different marching bands I was lucky to be apart of. And to my favorite, hilarious band director and my wise, gentle French horn teacher, who are no longer of this world…thank you for fostering in me a strong love for music, for seeing a talent in me that I couldn’t always see, and for building me into a stronger person. You both left this life too soon, but your impact in so many lives remains. I wish I could show you the game Alex and I created, the game that you helped inspire, and make you smile one more time.

I know some people will look at the hokey title and think it’s just another dating sim, just another gimmicky game, but to some of you, I hope it will be much more than that. As it is to me. It brims with a life of experiences. But not just mine—I’m sure so many of us who have worn a marching band uniform have had the same experiences. And through these experiences, we are connected.

I’ll say it once again, even though it won’t be the last time you hear this: Thank you for playing Band Camp Boyfriend. I dearly, truly hope you love it. I hope the game makes you smile, makes you laugh, makes you cry, and I hope you carry the characters, their lessons, and their story in your heart long after you get that final CG. I’ve carried Band Camp Boyfriend with me for almost eight years; I am so ready to share it with you.

See you at band camp.

-Taylor

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Comments

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Congratulations on the release! I've been following this game since the initial demo and was always excited to see updates :)

Thank you so much! <3

Congrats on release!! I can't wait to fall in love with all the cuties!!!

Thank you! And congrats to YOU on another successful Kickstarter!! :)

😭😭😭😭😭💛 guysssss (I'm literally in tears right now, I can't believe today's release day)

Same. (TT_TT) Thank you for all of your support during the very long wait. <3

Ahhhhh, I'm emotional now!!! T ^ T

Thank you for allowing us to join you on such an incredible journey! Good luck and I can't wait to play!!

Thank you for being here!! I can't wait for you to play either. Not much longer to wait!!

Y'all are seriously the best! This was a heartwarming read! Good luck tomorrow! <3

Thank you!! ^^ Thank you for sticking by us so long, Gen, I'm very much looking forward to hearing what you think of the game!

can't wait, so proud of you guys!!

Thank you. <3 ;_;